Strategy points for Blade Knight (BK)

 

The Blade Knight (BK) is the gentleman fighter for excellence in online mu is without doubt the character with better defense and hit. To get an idea where there is a "war" (war between clans) the best party that is commonly used to unite this gentleman, the knight blade with a magician and an Elf. The wizard will give you mana shield the bk while the Elf gives auras of defense and attack, leaving the way bk fully protected and in turn boosted income shocks.


This is because the BK who is ultimately the heart of the struggle, the more difficult to overcome for the characters. When partnerships go after clan fighting over the castle (the famous CS: Castle Siege). What is done is to seal the aisles with BK protected so that they can not pass the contrary of the alliance. With this we see the obvious importance of a blade knight.


But good must also comment that is quite a character that costs go up because their level of coups are over short distances.


What do you recommend for the bk?, Is fairly complicated but we left them the following suggestion: what I've seen that has a good result has been bringing the strength and agility as much as balanced as possible, although the strength is important, agility provides us with better defense and in turn, better able to blow cash (the fabulous success rate, both defense and attack). The vitality would not be so important, because he would less, but the energy if we care, because it gives us a multiplication in the so-called "skill damage" that will ultimately be run by giving us better coup.


To give you some numbers for them to be more clear, if we assume that we play in a system with many resets and to understand that even better, we give an example and with several reset, which would give us a total of 50000 points, the suggestion that I invite you to seriously test the following:


Strenght: 20,000
Agility:     15,000
Vitality:    5,000
Energy:   10,000


Hopefully that you will find useful this data, test this considering the points that have to go around.
 




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